Components:
Hand of cards, play stack
Skills required / taught: Strategy,
tactics
Object: Shedding - get rid of your hand
About
the Game
Crazy Eights works just like Uno, with a card deck as your field of
play and the computer (iPhone) as your opponent.
How it Works
You and the computer are each dealt 7 cards. Remainder of the deck
is shown face down, and top card is displayed. You play one of your
cards to match either the card value or the suit displayed. When you
have neither, you must draw from the discard pile until you can play
a match. Eights of any suit are wild.
When you play an eight, you
choose the suit for the next player’s turn.
As an example, say the six of clubs is played. The next player:
· can play any of the other sixes
· can play any of the clubs
· can play any eight (then must declare the suit)
· can choose to draw from the stockpile
· if none of the above, must draw from the stockpile until drawing
either a six, club, or eight
Scoring
Since the object is to run out of cards, you want to accumulate
points by receiving the values of the cards your opponent has left
in his hand (in this case, the computer). Traditionally, pure Crazy
Eights is scored 50pts for an eight, 10pts for a face card, and face
value for a spot card. These points are then awarded to the winner
of the round. The winner of the game is the first player to reach a
specific amount of points. For two players it is 100pts, three
players 150pts, four 200pts, five 250pts, six 300pts and for seven
players 350pts.
Thought Bubble
How would you develop a “card shedding” game to make it interesting
and fun?
· By disallowing the “wild” card to be the last card used in a
players hand OR
· Require that the last card played BE the wild card
· Limiting the number of times a player has to hit the discard pile
if he has no card match to play
· Set a time limit for the game
· Give higher value to the wild card of a specific suit
· Have the computer shuffle the discard pile after a set number of
turns played