Final Fantasy
Components: Characters, enemies, backgrounds, menus, player stats.
Skills required / taught: Tactics, decision making, puzzle solving
Object: Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships.
certain combinations



About the Game

Although most Final Fantasy installments are independent stories with various different settings and main characters, they feature common elements that define the franchise. Such recurring elements include plot themes, character names, and game mechanics. Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships.


How it Works
Combat is a turned-based system, yet unlike early games of the Dragon Quest series, the Final Fantasy series combat style allows you to see both the monsters and your party at the same time as opposed to Dragon Quest’s first person perspective view.


Thought Bubble
Turn based combat – eliminates the need for individual timers, third person perspective shows both enemies and the players party of adventurers.

Random encounters – allow players to improve their characters virtually anywhere.