Fire Emblem
Components:
Units on a grid-like map.
Skills required / taught: Strategic
Thinking and Tactics
Object: Through positioning and tactics
complete the objective for each stage.
About
the Game
Fire Emblem is a fantasy tactical role-playing video game franchise
developed by Intelligent Systems and published by Nintendo. The Fire
Emblem series is well-known for its innovation and for being one of
the first Eastern style tactical role-playing games, with a strong
emphasis on Western forms of medieval folklore. The series is also
renowned for having deeply developed characters, as well as the fact
that most units' death—or defeat in battle—is permanent in the game
until the end of the playthrough.
How it Works
The Fire Emblem series of turn-based tactics games centers around
moving units through a map grid in order to defeat the opposition.
Players use strategic movements and positioning to complete mission
objectives such as seizing a base, surviving for a number of turns,
or defeating a boss.
The combat system bases itself on a rock-paper-scissors method of
fighting, as each weapon type has both an advantage and a
disadvantage against other types: lance beats sword, sword beats
axe, and axe beats lance. Unlike in most other games, most weapons
in the Fire Emblem series have a finite number of uses and will
eventually break.
Thought Bubble
Tactical Battles – allow the player to position their characters to
gain tactical advantage.
Limited item use – weapons that break puts a unique spin on this
game, but how else might item failure affect your game? If armor
broke or boot wore out… or what if attacks targeted certain parts of
the target’s body which would effect the durability of both weapon
and armor in that position.