Fire Emblem
Components: Units on a grid-like map.
Skills required / taught: Strategic Thinking and Tactics
Object: Through positioning and tactics complete the objective for each stage.

About the Game

Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. The Fire Emblem series is well-known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. The series is also renowned for having deeply developed characters, as well as the fact that most units' death—or defeat in battle—is permanent in the game until the end of the playthrough.

How it Works
The Fire Emblem series of turn-based tactics games centers around moving units through a map grid in order to defeat the opposition. Players use strategic movements and positioning to complete mission objectives such as seizing a base, surviving for a number of turns, or defeating a boss.

The combat system bases itself on a rock-paper-scissors method of fighting, as each weapon type has both an advantage and a disadvantage against other types: lance beats sword, sword beats axe, and axe beats lance. Unlike in most other games, most weapons in the Fire Emblem series have a finite number of uses and will eventually break.

Thought Bubble
Tactical Battles – allow the player to position their characters to gain tactical advantage.

Limited item use – weapons that break puts a unique spin on this game, but how else might item failure affect your game? If armor broke or boot wore out… or what if attacks targeted certain parts of the target’s body which would effect the durability of both weapon and armor in that position.