Tilt-able wooden base with holes and rails; a ball, usually metal.
Skills required / taught:
By tilting the base of the game
the player guides the ball from start to finish avoiding holes in
Labyrinth is a game of physical skill consisting of a box with a
maze on top with holes, and a steel marble. The object of the game
is to try and tilt the playfield to guide the marble to the end of
the maze, without letting it fall into any of the holes.
How it Works
Using two knobs as controls, a single player or two people working
together tilt the base to cause the marble to roll along a marked
path from start to finish. Though a simple game design this
structure could be used for a multitude of situations: Perhaps the
steel marble is a gladiator, avoiding pitfalls and traps as he
tracks his quarry through a maze; maybe it is a spaceship,
attempting to reach it’s destination without being sucked into a
black hole; or it could also be a lab mouse, sniffing its way around
traps to reach a tasty chunk of cheese.
Tutorial - a splash screen or a "controls" button is a good way to
explain your interface to the user
Maze – In a constructed wooden box the maze is a fixed maze, in that
it can not change, if there are mazes in your game you can make them
static so they are always the same, or perhaps you can devise a way
so that dynamic mazes are created for each game… perhaps you can
even include the ability to allow the player to design their own
mazes and play those.
Marked Path – The wooden labyrinth game usually features a marked
path so that the player knows how to proceed, making the game less
about decision making and more manual ability. However an
intelligent player can sometimes devise shortcuts, which, while
risky, allows the player to finish quicker than they normally would.