Mousetrap
Components:
Board, Player pieces (mice), cheese tokens, Mouse trap parts.
Skills required / taught: Chance,
dexterity
Object: Trap the opponent’s mouse
About
the Game
Mouse Trap is a board game first published by Ideal in 1963 for two
or more players.
How it Works
Roll the dice and move your mouse the number of spaces rolled. If a
player lands on a "build" space that corresponds with the number of
players in the game (e.g. only "2-3-4" spaces for a four-player
game), they must build the next unbuilt piece of the mouse trap, and
take a piece of cheese, represented by cheese-shaped tokens. If the
players reach the final loop of the board, they continue around it
until the game ends; each "build" space in the loop requires a
player to build two pieces of the mouse trap, and take two pieces of
cheese.
Another space on the board is the "turn crank" space. Once the mouse
trap is built, a player landing on one of these spaces while there
is an opposing mouse on the "cheese wheel" space must turn the crank
to start the mouse trap. If the cage falls on any opposing mice on
the space, that player is out of the game. If there are no opposing
mice on the "cheese wheel" space, the player may trade one piece of
cheese, for the opportunity to choose an opponent who is not on a
"safe" space and roll the die to move their mouse. Once there is
only one mouse left in the game, that player wins.
In 2006, the game was re-released in the United Kingdom with a
completely new design. There are now three mousetraps: the board and
plastic components are completely different. Also, all of the
mousetrap is set up in advance of the game.
Thought Bubble
How can the game premise of Mousetrap be repurposed? Perhaps simply
to “outrun” a hunter or pursuer who is trying to lay a trap? Or have
the mouse collect cheese (points) around a labyrinth board while
being chased by the trapper?