Super Smash Brothers
Components: Characters, Stage, Lives, Damage Taken
Skills required / taught: Timing, judgment, tactics.
Object: Defeat your opponents by knocking them off the stage.


About the Game

Super Smash Bros. is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series, and was followed by Super Smash Bros. Melee for the Nintendo GameCube in 2001 and Super Smash Bros. Brawl for the Wii in 2008.


How it Works
The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms.


Thought Bubble
Character appeal – If creating multiple games, sometimes bringing in a familiar character from an older game you’ve done will draw the players of your older game into the new one, and people who find your new game may discover and enjoy your older games as well.