Tekken
Components: Characters, Health bars, Timer, Score
Skills required / taught: Timing, judgment, tactics
Object: Defeat your opponent by depleting their health bar


About the Game

Tekken is a fighting game that was released at arcades in 1994 and on the PlayStation in 1995. It was developed and published by Namco.


How it Works
Tekken is one of the earliest 3D fighting game franchises. As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent. Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation).


Thought Bubble
Intuitive controls – By clearing defining what each button caused the fighter to attack with, watching computer players use characters would help a player learn how to use that character. Practical game controls can allow someone watching the game being played learn how to play it themselves.