Tetris
Components:
Falling blocks of different shapes, score and level info
Skills required / taught: Quick
decision making, efficient stacking
Object: Complete rows of blocks to
score points.
About
the Game
Tetris is a puzzle video game originally designed and programmed by
Alexey Pajitnov. It was created on June 6, 1984, while he was
working for the Dorodnicyn Computing Centre of the Academy of
Science of the USSR in Moscow. While versions of Tetris were sold
for a range of 1980s home computer platforms, it was the hugely
successful handheld version for the Game Boy launched in 1989 that
established the reputation of the game as one of the most popular
ever. Electronic Gaming Monthly's 100th issue had Tetris in first
place as "Greatest Game of All Time". In 2007, Tetris came in second
place in IGN's "100 Greatest Video Games of All Time". It has sold
more than 70 million copies
How it Works
Random sequences of 4-block pieces fall down the playing field. The
object of the game is to manipulate these pieces, by moving each one
sideways and rotating it by 90 degree units, with the aim of
creating a horizontal line of blocks without gaps. When such a line
is created, it disappears, and any blocks above the deleted line
will fall. As the game progresses, the pieces fall faster, and the
game ends when the stack of blocks reaches the top of the playing
field and no new pieces are able to enter.
Thought Bubble
Removal – When an objective is completed in a puzzle game, removing
the completed objective awards the player points and allows for
space to complete new objectives. What kind of objectives might your
game have? Perhaps completing a solid row or column or blocks,
connecting three or more blocks of the same color, or constructing a
specific shape…
Interaction – Pieces combine to form complete rows in Tetris. How
will the attributes of your game’s elements affect the way they
interact? Two dice occasionally roll doubles which might produce an
additional effect; opposing elements, such as fire and ice, might
cancel each other out or combine to produce something new; an
object’s nature or behavior might attract others of a particular
nature or repulse those of another.